

For instance, some mechanisms or features of a particular chamber may be decayed or dysfunctional in the future, while they’re pristine and in perfect working order in the present. The Time Portal is key to solving every puzzle and it brings with it a number of interesting twists on the standard layout of each chamber.

You’ll be picking up weighted storage cubes to place them on switches, you’ll be destroying turrets (while they lament their fate) and you’ll be creating lots and lots of portals. The only difference is the aforementioned Time Portal.
#Portal reloaded chamber 12 hint mod#
Since this is a mod for Portal 2 the gameplay is essentially identical to the previous entries in the franchise. Portal Reloaded literally adds another dimension to the series.

The Green portal doesn’t allow you to access a far-off area in the Testing Chamber, it allows you to travel 20 years forward (and backward) in time. This game gives you your normal Orange and Blue portals that allow you to pass from one area to another instantaneously, but this time you also get a rectangular Green portal. You are an anonymous Test Subject in the long-abandoned Aperture Science testing facility and you have been tasked with assessing the effects of the latest in Portal technology.

The basic premise of the game is identical to that of its predecessors. Even if you don’t have it yet, Portal 2 is €8 on Steam so it’s hardly going to break the bank.
#Portal reloaded chamber 12 hint download#
This opens the fourth gate.Portal Reloaded came out on Steam a couple of weeks ago and is free to download for anyone who owns Portal 2. After passing through the third gate, remove the time portal so the cube keeps floating and presses against the big button on the ceiling. It’s done in this order because changing the portals in the past will change where they are in the future, but not the other way around. Finish by creating a new time portal on the upper right side of the room, so the light bridge from the future enters the present and prevents the cube from rising any higher. Shoot the ‘receiving end’ portal on the surface in the upper left corner of the wall, and then return to the present. The player needs to get the cube to stop rising so it stays in place and redirects the laser into a reticle, so go to the future and fire a new portal at the light bridge there. This will cause it to gradually float to the ceiling where the laser is. Start by shooting one portal at the end surface of the excursion funnel, then another underneath the cube that was just used to redirect the laser. This section can be difficult, so feel free to create a save file before attempting this part of the puzzle. Create it, then get ready for some fast-paced portal placing. In between the second and third gate, there’s a surface only for time portals that are opened by pressing a button. Now that the first gate is open, head there and create a new portal so the laser goes through the present cube once again, thus opening the second gate. It’s important that it’s done out of order like this, because the moment the present cube is rearranged, the future one will vanish. Create a new portal in the area underneath the laser gates and use the future cube to redirect the laser into the reticle with the number one dice block. This will disable the second laser gate, but what about the first? Another laser cube is needed, so head to the future and grab the future version of the same cube and bring it back to the present. Then, use the cube to redirect the laser into the reticle next to the symbol with the two dice. Fire a new portal into the portal surface near the ceiling where the laser is firing and then another one on the surface right of the stairs. This special cube can redirect thermal discouragement beams or the red lasers. To begin, press the button on the left side of the room to drop a cube into the excursion funnel and then fire one portal where the funnel ends and another on the ground so the player can grab the cube.
